For Mack McKinley and his team of GhostWalker killing machines, urban warfare is an art form. But despite a hard-won knowledge of the San Francisco Streets, Mack knows from experience that too many things can still go wrong. Danger is just another part of the game—and he’s come face-to-face with a woman who can play just as tough.--Street Game by Christine Feehan, Published 2009 by Jove Books.
She’s Jaimie, a woman with a sapphire stare so potent it can destroy a man. Years ago she and Mack had a connection—volatile, erotic, and electric. Then she vanished. Now she’s walked back into Mack’s life as a spy with too many secrets for her own good. Against all odds, she’s hooking up with Mack one more time to take on an enemy that could destroy them both or bring them together again in one hot, no-holds-barred adrenaline rush.
Mack and his unit of GhostWalkers are sent to a San Francisco warehouse to take down a group of terrorists and their cache of weapons. Instead, they find Jaimie, a former member of their unit and the woman Mack loves. Was their intel wrong or were they lied to? Determined to get answers and complete their mission of bringing down the terror group Doomsday, the unit sets up a base of operations in and around Jaimie’s warehouse while they try to figure out what’s going on.
The old memories of what they once were to each other refuse to die, as much as Jaimie might like them to, and she and Mack must try to reconcile those feelings while trying to unravel the mystery.
One member of the unit takes down two mystery men found outside the warehouse. The equipment they carried made it clear they were coming after Jaimie. Why? Jaimie, a computer expert, has been hacking into various government computers, gathering data, chasing leads and trying to figure out who all the players are that are backing Peter Whitney and his barbaric experiments. Were the men sent by Whitney? Or someone else?
They trace the mystery men back to their source and, in the way of the GhostWalkers, neutralize their enemy. Meanwhile, what appears to be the kidnapping of two innocent children becomes the potential catalyst to World War III (with America implicated as the instigator against North Korea).j
Can Jaimie, Mack and their team rescue the children and avert war? And can two people going into two different directions ever be together?
It took some time to really get into this story. I didn’t feel like I was fully involved until Chapter 7 when usually her books have me after the first one or two pages. But by Chapter 7 I was fully involved through to the end. But even then, I found it difficult to keep track of the three or four interwoven story lines. When reading this story, you really need to pay attention to what’s going on, but in the end, it’s worth the ride.
I thoroughly enjoy Christine Feehan’s writing. If you’ve never read any of her GhostWalker/Game series, do not start with this one. There’s a very complicated, detailed backstory that would be very difficult to understand unless you’ve read the other stories. Here’s a list of all the books in the GhostWalker series in chronological order:
Shadow Game
Mind Game
Night Game
Conspiracy Game
Deadly Game
Predatory Game
Murder Game
Street Game
Shadow Game introduces the origin of the GhostWalkers and their primary mission - survival. Of the series, Conspiracy Game and Deadly Game are my favorites.
I’ve been reading Christine Feehan for more than five years now and I love her stories and her very intense, passionate characters. Her stories deal with the paranormal (psychic abilities in the GhostWalkers and Drake Sisters series, vampires in the Carpathian series and shapshifters in the Leopard series), so if that does not interest you, then you’ll probably want to read something else, but I would encourage you to give her a try.
I give this story THREE and a HALF STARS. Believe me, I would love to have made it four, but I dropped it down half a star due to the minor difficulty I had following the intense, complex story lines. Christine would normally get Four or Five stars from me.
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